The skill level will carry over in this case.Įach party uses 1 main weapon and up to 9 sub weapons. Likewise, certain skills will be upgraded/replaced by a stronger skill when the weapon reaches a certain level. The skill level can be raised before that point. Refer to individual weapon pages to determine if that weapon has such a skill. This naturally also requires the weapon to be uncapped enough to reach that level. There are some skills that require the weapon to be a certain level. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-20 increases the base effect by less than 1%. For weapons with a fourth uncap, the maximum skill level is 15 after the uncap is performed, increasing to 20 for weapons with a fifth uncap. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Most weapon skills have 2 parts: the base skill, and the skill level. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Weapon Skills are modifiers found on Rare and higher weapons.
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